The Debugging Toolkit for the Lightroom Classic SDK provides some basic debugging tools for plugin development:
- strict.lua: The standard script from the Lua distribution that detects undeclared global variables (usually typos).
- Require.lua: A replacement for the standard require that provides the ability to reload all files and to define a search path for loading .lua files from shared directories.
- debuggingtoolkit.lrdevplugin: Provides quick, easy loading and reloading of scripts (whether or not they’re part of a plugin) and executing them with the debugger..
- Debug.lua: A standalone debugging module that provides an interactive debugger with error trapping, stepping, breakpoints, stack traces, and evaluation of variables and expressions; a “pretty printer” that nicely formats any Lua value (including nested and circular tables); some logging tools; and a rudimentary elapsed-time profiler for functions.
If you’re looking for a full IDE, consider ZeroBrane Studio, which has a very good reputation. With respect to debugging, the Debugging Toolkit handles Lightroom’s asynchronous tasks more fluently, providing better tracebacks of call stacks and stepping through
Download and Install
- Download debuggingtoolkit.1.7.zip
- Unzip and read the section “Getting Started” in the file Debugging Toolkit.html.
This free toolkit is provided “as is”, but please send problems, bugs, suggestions, and feedback to email@example.com.